Friday 27 May 2016

FMP EVALUATION


This is my evaluation where I have looked over everything I have done this project and all the experience I have gained.

EXHIBITION PLAN

These are the pieces I want to use in the exhibition theses are my favourite pieces of work I have done this year. my two favourite projects are what theses two pieces are from.

COLOUR FOR MY FINAL SWORDS AND MAPS

This is my model coloured using normal maps and colours 


These are my colours for my final model I will transfer these with my normal map which is for the roots that are attached to the middle of my sword. The colours have being painted onto my uv maps from Maya.  
This is my final coloured model with my root décor in the centre I am very happy with this even though it was a bit of a rush at the end to it all done. I am so happy this turned out the way it did I am proud at how far I have come with this project and all the skills I have learned.   

UV EDITING

 This is basics of uving in Maya it was a very tedious process which reacquired me to use a guide to complete throughout it I learnt these basic skills which helped me uv my sword. The uv editor allows me to unfold my model so it when I add textures or colours or even normal maps they will not stretch.
 After getting my model into the uv editor I select the entire model and go into the uv drop down menu and select planar mapping what planar mapping allows me to do is select the axis on which there is a camera for each axis there is x y and z I have done a really quick sketch on what this is.
     For example when you select z the camera it will look down on your model allowing you to edit it from the top same for x it will look at the from of your model.
Now I am at the stage which is important where we are dissembling the model into pieces by unfolding it I select the entire model press the uv button then shift right click to then unfold it this opens the entire model up and lets us see inside. Now we have to sow it back together. you select all the edges and then use the move and sow key.
    After using that key the model will be quite messy with small oddities like parts out of place this is when you go over it with the select tool and use the align selected uv tools to neaten them and bump out any oddities.

 These are my full uvs all clean unfolded and sown back together not touching each if the uvs where to touch each other any texture on one would pass over onto the other overlapping and can cause some lighting problems. This was a very long process and it was tedious to get through but with the help of the guide I know to create basic uvs for in the future. now I have uved my model I can now colour and start texturing it.  
















FMP BLADE BUILT FROM THE GROUND UP AND TOOLS USED AND EXPLAINED


 I started out to make my model I used a basic square to build the sheath after stretching it out to come up with a rectangle where I then used the insert edge loop tool to create edges. I then used shift while creating those edge loops to accurately insert them to keep the model clean. After inserting the edge loops I used the extrude tool which allows me to click and drag out a face on my model giving me the ability to create parts of my sheath which would normally need to be made using a new object.


I then created crafted the supports around sheath using the same technique as I used to make the sheath itself instead this time I used the insert edge loop tool again but deleted the faces I inserted to allow more space during the uv phase of modelling and to make it all fit like it was being constructed out of a model kit. I have also duplicated it once since the model has two of these supports and it allows me save time on having to redo it.
This is a quick technique I will be using throughout the construction where I will show the piece I just made being added to the model.
I am now modelling the rings that will go around the sheath these are just decoration on the blade same as before I used the insert edge loop tool but on a flattened sphere cutting a hole in it. I have duplicated this item as well since there are two of these circles.
    I then added it to the model even though it looked a bit off on the sheath I will wait till I have completely done it to then reposition it on the model or it depends on how it looks when finished. I have also added the other support onto the sheath and the sheath has been completed.
This is me showing a simple clear path on how to extrude I also used vertex facing through the model building phase with many of the small details

I then had to create the handle for the sword it was simple I took a square cube stretched it out then used the insert edge loop tool and the extrude make the curves on the cross guard of the blade. To save time and make sure that the cross-guard is symmetrical I cut the guard in half and copied it.
This is the cross-guard after being completed you can see it is completely symmetrical on both sides and has saved a bit more time in the process of building my model.
After completing that I attached it to the rest of the model
I then modelled the small details that will be connected to the cross-guard such as the cross-guard this will be another easy model since all I will need to do is make one and then duplicate it.

 These simple little edges on the cross-guard is just a cube stretched out inserted with some edge loop tools and a lot of the vertex tool.

 I now had to make the handle for my sword which was simple all I did was take a sphere flatten it then extrude it out. While making the handle or shaft of the sword I used the attribute editor and went to the subdivision section to give it more subdivisions which makes it smoother and less edgy.  


this is a representation of using subdivisions and how it affects the model.From edgy to smooth I must also note if the model is tampered with at all you can not edit its subdivisions.




  The next item is the small disks that connect the handle and connect the wire to the blade for this all I had to do was flatten another sphere and then duplicate and move it across.
   

After duplicating it is then just a simple process of dragging the shape across if you drag and hold shift it will move it in a incremental angle and sometimes you can move it along the grid accurately.  













At this point I had to create the diamond shape fit in between the two discs I had just modelled this is why I duplicated discs to serve along as guide while modelling the diamond shape. with the diamond I simply took the same steps as making the handle but just changed the subdivisions on it to a low number then started using the vertex faces tool to edit it to its shape.
 the vertex faces tool is simple to use






All you need to do is simply select an object and press right click for the option to appear click on that then every purple dot that appears on the object is now allowed to be edited.












Then I had to model the wire that connects the handle of the sword to its sheath.



To extrude along the curve you need to select the ep curve tool from there you will create whatever path you want when done you click the complete tool box to finalise the curve. when the curve is finalised
selecting control vertex you will be able to edit the line as much as you want. When you are ready to extrude your shape along the line you shift and select the face and then the line you are using and extrude the face. after this you are given the box which allows you to edit how many shapes go along the curve.



















After completion of the wire I inserted a simple tube to finish off the model. altogether the model took me a while but the reason behind that was I was not well versed in any of the tools and it was very foreign to me so as I slowly learnt them it took a lot of time to finish up my model. Now I am more experienced than before I know that this model was very easy. now i have finished this it is time to start uving.

Thursday 26 May 2016

PROJECT PROPOSAL






This is the new updated project proposal where I have added my bibliography and updated it with more information than the original proposal.